Writing a Vulkan renderer from scratch [Part 0]
I share my experience using Vulkan for the first time. I didn’t get much done in this devlog, but this is very much on purpose. I spent a lot of time familiarizing myself with how Vulkan works and the theory behind its operation.
Useful Links for Learning Vulkan (and other things)
Check out my ray-tracing video plz:
This video looks at the following topics:
– How I learn a new API
– Game engine development
As of the recording of this video, the game is under the working title of “Cereal Adventure.” It’s an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors.
More videos are planned and on the way! Subscribe so you don’t miss out.
#gamedev #indiegamedev #gamedevelopment #devlog
Check out the source code for this game!
Check out my github!
Check out my game engine! [Still in development]
Follow me on instagram!
Thanks for watching!
#Writing #Vulkan #renderer #scratch #Part
3d,c++,c++ game dev,c++ game development,coding,coding adventure,dev log,devlog,game design,game dev,game dev log,game devlog,game engine,game engine programming,game level design,gaming,indie,indie game,indie game design,indie game dev,indie game development,indie game devlog,making a game,programming,software development,c++ game,vulkan,opengl,open gl,directx